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> Review: Dark Mysteries
Bas
post Jan 19 2010, 01:35 PM
Post #1


Nowicjusz
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Posts: 18
Joined: 29-December 09
Member No.: 2,862



Huhu,
since I am nearly through with the game at my savegame, I believe it is time for a small review.

+
  1. Nice quests
  2. Nice camps & NPCs
  3. Nice textures
  4. Weapon effects
  5. New Worlds




-
  1. Some minor bugs (see my thread here: http://www.forum.poziomkaz.pl/index.php?s=...ost&p=4921)
  2. Some small grammer and vocabulary typos
  3. Some dialogues (very few) are still in polish languages
  4. Some incorrect infocards (wrong damage, wrong protection stated there sometimes)
  5. And a rather big issue: You very often don't know what to do in the quests or the quests are buggy
  6. Switches are sometimes really hard to find (just recalled my memory about the room with the paladin you have to find against and in the mine behind him)
  7. Sometimes you don't know what to do. For instance, after you visited the first time the temple of the sleeper (the thing with the orc camp, snow, the marked ulu-mulu and so on)


I know, that this might seem that you wrote a really bad modification (there are much more contras than pros in my list), but infact I would give the modification a rating of 8.5/10

This is certainly one of the best, if not the best, Gothic I modification I have ever played! But please fix at least the last 3 contra points, they sometimes really suck.

Greetings,
....
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